Speaking of which, video games have a tendency to stand out as being blatantly diverse as far as appealing to very narrow demographics. This is particularly due to the majority of gamers being male, so developers try to make games geared toward the male gender. However, in recent years, gaming culture has expanded to appeal to females as well, according to these statistics from 2011. Regardless, there are many games out there that seem to objectify female characters and/or blatantly transform them into highly sexualized exaggerations of femininity. Many games, such as Tomb Raider, Bayonetta, the Soul Calibur series, Dead or Alive Xtreme Beach Volleyball, Lollypop Chainsaw and many more, feature female characters that are scantily clad or wearing skin tight spandex, have ridiculously exaggerated "jiggle physics" for "simulating anatomy," and have nonsensically disproportionate bodies to cater to heterosexual males. In this article, a female game designer gives her perspective, making the point that while male and female characters could display the same heroic and personality traits, only females seem to be highly sexualized when it comes to physical traits. She also adds that because it's a male dominated medium, half-nude male characters would have minimal appeal.
Below is a humorous and informative video that examines why women are underrepresented in a culture that has mostly been dominated by men, including a mention of the hypersexualization of female video game characters:
Thank you for reading, and I hope to have a wonderful semester with the rest of you!